How to Invest in Bitcoin: 14 Steps (with Pictures) - wikiHow

P2P Bitcoin Derivative Trading Through the Blockchain: Equities, Bonds, Forex & Commodities

Research & ideas to use [Veritaseum's UltraCoin](http://ultra-coin.com/) **user programmable Bitcoin swaps** to trade exposures to cryptos, forex, equities, bonds & commodities through 45,000+ global tickers & up to 10,000x price leverage - peer-to-peer. Veritaseum's UltraCoin is a software concern that holds no client funds and is not a financial entity, hence presents you with no counterparty or default risk. [Download the client & tutorials](http://ultra-coin.com/index.php/download-beta)
[link]

The BitCoin wiki lists 36 "Major, Minor, New, Dead/Dying" coins but Doge is no where to be seen. I guess it hard to see us while they're still on Earth.

List here: https://en.bitcoin.it/wiki/List_of_alternative_cryptocurrencies
submitted by HolyShitHouses to dogecoin [link] [comments]

What happened to all the minor bitcoin forks on the wiki? /r/BitcoinMarkets

What happened to all the minor bitcoin forks on the wiki? /BitcoinMarkets submitted by BitcoinAllBot to BitcoinAll [link] [comments]

Patch .12.7 (Today 14:00 MSK) - Notes & Discussion

Edit: For those on New Reddit, we're trying out the "Event" style post, so you should see a start time listed above this post in your local timezone. It seems like it's a hour ahead for me, for whatever reason. Let me know if it works for you.
The installation of the patch has finished!
The installation of the patch has begun!
Regards to CptQ for this count-down timer for those not on new.reddit:
#Countdown Timer

Per the Official EFT Discord:

Tomorrow [The 27th], at 14.00 Moscow time we plan to start installation of the update 0.12.7. The game will be stopped. Installation of the update will take approximately 4 hours, but can be extended if necessary.
Twitter Post: https://twitter.com/bstategames/status/1287475159432081408
Check out the latest Raid Episode (#4): https://www.youtube.com/watch?v=2u8hkw2UTy4
Help our Wiki Editors out: https://old.reddit.com/EscapefromTarkov/comments/hyftjg/your_patchly_wiki_post/

FAQ:

Below are the patch notes for .12.7 :

___
Patch 0.12.7:
Added:
New ammo:
Added new stimulants:

Optimization:
Fixed:
Fixed in weapon presets
Fixed in the hideout
Changed:
submitted by Fwopp to EscapefromTarkov [link] [comments]

Polkadot — An Early In-Depth Analysis — Part One — Overview and Benefits

Polkadot — An Early In-Depth Analysis — Part One — Overview and Benefits
Having recently researched Polkadot, as with other projects, I wanted to document what I had learnt, so that others may potential find it useful. Hopefully providing a balanced view, it will consist of three articles outlined below.
Part One — Polkadot Overview and Benefits (This article)
Part Two — In-Depth look at the Consensus
Part Three — Limitations and Issues
I will provide links throughout, providing reference to sections, as well as include a list of sources at the bottom of the article for further reading.
https://preview.redd.it/pr8hmkhhe6m51.png?width=700&format=png&auto=webp&s=58331d0411e684b4c511d59aeabeb789205d8a44

Overview

Frustrated with the slow development of Ethereum 2.0, Dr. Gavin Wood, co-founder of Ethereum and inventor of Solidity, left to begin work on Polkadot, a next generation scalable blockchain protocol that connects multiple specialised blockchains into one unified network. It achieves scalability through a sharding infrastructure with multiple blockchains running in parallel, called parachains, that connect to a central chain called the Relay Chain.
Whilst it shares some similarities with Ethereum 2.0, one key differentiator is that it uses heterogeneous sharding, where each parachains can be customised through the Substrate development framework, enabling them to be optimised for a specific use case and running in parallel rather than same across all shards. This is important as when it comes to blockchain architecture, one size does not fit all and all blockchains make trade-offs to support different features and use cases.
All parachains connect to the relay chain, which validates the state transition of connected parachains, providing shared state across the entire ecosystem. If the Relay Chain must revert for any reason, then all of the parachains would also revert. This is to ensure that the validity of the entire system can persist, and no individual part is corruptible. The shared state makes it so that the trust assumptions when using parachains are only those of the Relay Chain validator set, and no other. Since the validator set on the Relay Chain is expected to be secure with a large amount of stake put up to back it, it is desirable for parachains to benefit from this security.
This enables seamless interoperability between all parachains and parathreads using the Cross-chain Message Passing (XCMP) protocol, allowing arbitrary data — not just tokens — to be transferred across blockchains. Interoperability is also possible to other ecosystems through bridges, which are specifically designed parachains or parathreads that are custom made to interact with another ecosystem such as Ethereum, Bitcoin and Cosmos for example, enabling interoperability. Because these other ecosystems don’t use the same shared state of Polkadot, finality is incredibly important, because whilst the relay chain can roll back all the parachains, it can’t roll back the Ethereum or Bitcoin blockchains for example. This is discussed further in part three.
https://preview.redd.it/lmrz428je6m51.png?width=1000&format=png&auto=webp&s=237ad499f85e960ca50ca884234453ce283a60c0
The relay chain is responsible for the network’s shared security, consensus and cross-chain interoperability. It is secured by Validators and Nominators staking the native DOT tokens. Ultimately scalability for the ecosystem is determined by how scalable the relay chain can be. The number of parachains is determined by the number of validators on the relay chain. The hope is to reach 1000 validators, which would enable around 100 parachains. With each parachain being capable of around 1,000 transactions per second.
Nominators stake their DOT tokens with validators they trust, with the validators likely charging a small commission to cover running costs. If a validator is found to have performed misconduct a percentage of the their stake but also the nominators stake will be slashed depending upon the severity. For Level 4 security threats such as collusion and including an invalid block then 100% of the stake will be slashed.What’s really important to understand is that both the validators own stake and the nominated stake will be slashed, so you could lose all your DOT that you have staked against a validator if they perform maliciously. Therefore, it’s very important not to just try and maximise rewards and being oblivious to the risk, not only can you lose all your DOT, but you are making the entire system less secure (addressed in part three). There have already been several minor slashing incidents so far, so something to really consider.
https://preview.redd.it/aj9v0azke6m51.png?width=700&format=png&auto=webp&s=86134eaef08d1ef50466d1d80ec5ce151327d702

Auction for Parachain Slots

Due to the limited number of parachain slots available, there needs to be a method to decide who gets a parachain slot. This is achieved through a candle-auction where participants bid with DOT to secure a lease on a parchain slot to secure a 6 — 24 month period, with the highest bidders winning. DOT isn’t spent, but rather locked for the duration of the lease and unable to participate in staking and earn rewards. In the event they are unsuccessful in securing a further slot, then the lease expires and the DOT will be returned.
Of the 100 parachain slots that they hope to be able to accommodate, between 10 and 30 will be reserved for system parachains, with the remaining available for either auction slots or used for parathreads. Whilst the DOT is returned, due to the limited number of slots available this could result in significant amounts of DOT needing to be acquired to secure a slot. How the auction mechanics effect the price of DOT also remains to be seen, with potentially a rise from the start of the auction, followed by a fall before the lease ends and the DOT are returned. The plan is to continuously have a small amount of parachain auctions going throughout the year, to minimise any unwanted effects. How comfortable developers will be with locking significant amounts of funds in a highly volatile asset for an extended amount of time, also remains to be seen. They could also be in a position where they can no longer afford to keep their lease and have to downgrade to a parathread (providing the application will still function with the reduced performance or migrate to another platform). See this article for more details on the auction mechanism
https://preview.redd.it/wp8rvxlme6m51.png?width=387&format=png&auto=webp&s=496320d627405362142210e1a4c17ebe43e1f8a1

Parathreads

For applications that don’t require the guaranteed performance of a parachain or don’t want to pay the large fees to secure a parachain slot, then parathreads can be used instead. Parathreads have a fixed fee for registration that would realistically be much lower than the cost of acquiring a parachain slot and compete with other parathreads in a per-block auction to have their transactions included in the next relay chain block. A portion of the parachain slots on the Relay Chain will be designated as part of the parathread pool.
In the event that a parachain loses its slot then it can transition to a parathread (assuming the application can still function with the reduced and varied performance of sharing the slot between many). This also enables small projects to start out with a parathread and then upgrade to a parachain slot when required.

Token

DOT is the native token of the Polkadot network and serves three key functions. (i) It is staked to provide security for the relay chain, (ii) to be bonded to connect a chain to Polkadot as a parachain and (iii) to be used for governance of the network. There is an initial total supply of 1 billion DOT with yearly inflation estimated to be around 10% providing the optimal 50% staking rate is achieved, resulting in rewards of 20% to those that stake (net 10% when take into account inflation). Those that don’t stake lose 10% through dilution. Should the amount staked exceed the optimal 50% then reward rates reduce as well as inflation to make staking less attractive. Likewise if its below 50% then rewards and inflation rate will be higher to encourage staking. Staking isn’t risk free though as mentioned before.

Governance

Polkadot employs an on-chain governance model where in order to make any changes to the network, DOT holders vote on a proposal to upgrade the network with the help of the Council. The council is an entity comprising a 23 seats each represented by an on-chain account. Its goals are to represent passive stakeholders, submit sensible and important proposals, and cancel dangerous or malicious proposals. All DOT holders are free to register their candidacy for the Council, and free to vote for any number of candidates, with a voting power proportional to their stake.
Any stakeholder can submit a public proposal by depositing a fixed minimum amount of DOTs, which stays locked for a certain period. If someone agrees with the proposal, they may deposit the same amount of tokens to endorse it. Public proposals are stored in a priority queue, and at regular intervals the proposal with the most endorsements gets tabled for a referendum. The locked tokens are released once the proposal is tabled. Council proposals are submitted by the Council, and are stored in a separate priority queue where the priorities are set at the Council’s discretion.
Every thirty days, a new proposal will be tabled, and a referendum will come up for a vote. The proposal to be tabled is the top proposal from either the public-proposal queue or the Council-proposal queue, alternating between the two queues.
The Technical Committee is composed according to a single vote for each team that has successfully and independently implemented or formally specified the protocol in Polkadot, or in its canary network Kusama. The Technical Committee is the last line of defence for the system. Its sole purpose is detecting present or imminent issues in the system such as bugs in the code or security vulnerabilities, and proposing and fast-tracking emergency referenda.

Ecosystem

Whilst parachains aren’t currently implemented at this stage, there is a rapidly growing ecosystem looking to build on Polkadot with substrate. Polkadot’s “cousin”, the canary network Kusama used for experimentation, was launched last year by the same team and contributes to the early growth of the overall ecosystem. See here for a list of the current projects looking to build on Polkadot and filter by Substrate based.
https://preview.redd.it/rt8i0hqpe6m51.png?width=700&format=png&auto=webp&s=f6bcf26fa84463765f720c3074ee10157c2735f6
Now that we have covered the basics, in part two I will explain how the consensus mechanism in Polkadot works and covering more of the technical aspects.
submitted by xSeq22x to CryptoCurrency [link] [comments]

Tron v11.1.3 (2020-08-20) // Minor updates; Remove PCHunter due to A/V false positives

Background

Tron is a script that "fights for the User."
It aims to automate ~87% of the tedious work in getting a badly-running Windows system back on its feet (clicking "next" in a/v scan windows, etc); with much left to the discretion of the tech.
It is built with heavy reliance on community input and updated regularly.
It is NOT a system optimization or "baseline" script.
Read the instructions.

Sequence of operation

Prep > Tempclean > De-bloat > Disinfect > Repair > Patch > Optimize > Wrap-up | Manual tools
Saves a log to C:\logs\tron\tron.log (configurable).
screenshots of Tron in action

Changelog

(significant changes in bold; full changelog on Github)
v11.1.3 (2020-08-20)
- Removed PCHunter utility (extra utility, Tron never ran PCHunter) due to false positives with many A/V engines
. Minor definition updates

Download

  1. Primary method: Download the .torrent.
  2. Secondary: Download a self-extracting .exe pack from one of the mirrors:
    Mirror HTTPS HTTP Location Host
    Official link link US-DC u/SGC-Hosting
    #1 link link US-NY u/danodemano
    #3 link link DE u/bodrino
    #4 link link US/EU u/mxmod
    #5 link --- US-MI u/ajcutshall
    #6 link --- AU u/agent-squirrel
    #7 link --- GB-LND u/FreezerMoosh
    #8 link --- US-MO u/OlderGeeks
    #9 link --- Amazon CDN u/helpdesktv
    #10 link --- Global CDN Softpedia
  3. Tertiary: Connect to the Syncthing repo (instructions) to get fixes/updates immediately. This method has some risks and you should only use it if you understand them.
  4. Quaternary: Source code
    Source code is available on Github (Note: this doesn't include many of the utilities Tron relies on to function). If you want to view the code without downloading a ~600MB package, Github is a good place to do it.

Command-Line Support

Tron has full command-line support. Switches are optional, can be used simultaneously, and override their respective default when used. See here for a list of command-line switches.

Pack Integrity

SHA-256 hashes are in \tron\integrity_verification\checksums.txt and are signed with my PGP key; included. Use this to verify pack integrity.

Donations

Tron will always be free and open-source. If you'd like to buy me a beer or more importantly ... scotch ... you can do so here:
  • Patreon
  • Bitcoin: 1Biw8gx2kD7mZf66ZdNgB9tG1pE9YA3kEd
  • Bitcoin Cash: 18sXTTrAViPZVQtm63zBK6aCK3XfJpEThk
  • Monero (preferred): 4GG9KsJhwcW3zapDw62UaS71ZfFBjH9uwhc8FeyocPhUHHsuxj5zfvpZpZcZFHWpxoXD99MVt6PnR9QfftXDV8s6HbYdDuZEDZ947uiEje
These addresses go directly to u/vocatus. If you wish to support another volunteer (e.g. the incredibly generous u/SGC-Hosting) please contact them directly.

Problems and Support

Please look here first for a list of common issues (Tron appearing to be stalled, etc). If it doesn't answer your issue, make a top-level post to TronScript and myself or one of the community members will look at the issue. Additionally, you can reach me 24/7 on Keybase.
\integrity verification contains checksums.txt and is signed with my PGP key (0x07d1490f82a211a2, pubkey included). Use this to verify the pack.
"Do not withhold good from those to whom it is due, when it is in your power to act." -p3:27
submitted by vocatus to TronScript [link] [comments]

Zano Newcomers Introduction/FAQ - please read!

Welcome to the Zano Sticky Introduction/FAQ!

https://preview.redd.it/al1gy9t9v9q51.png?width=424&format=png&auto=webp&s=b29a60402d30576a4fd95f592b392fae202026ca
Hopefully any questions you have will be answered by the resources below, but if you have additional questions feel free to ask them in the comments. If you're quite technically-minded, the Zano whitepaper gives a thorough overview of Zano's design and its main features.
So, what is Zano? In brief, Zano is a project started by the original developers of CryptoNote. Coins with market caps totalling well over a billion dollars (Monero, Haven, Loki and countless others) run upon the codebase they created. Zano is a continuation of their efforts to create the "perfect money", and brings a wealth of enhancements to their original CryptoNote code.
Development happens at a lightning pace, as the Github activity shows, but Zano is still very much a work-in-progress. Let's cut right to it:
Here's why you should pay attention to Zano over the next 12-18 months. Quoting from a recent update:
Anton Sokolov has recently joined the Zano team. ... For the last months Anton has been working on theoretical work dedicated to log-size ring signatures. These signatures theoretically allows for a logarithmic relationship between the number of decoys and the size/performance of transactions. This means that we can set mixins at a level from up to 1000, keeping the reasonable size and processing speed of transactions. This will take Zano’s privacy to a whole new level, and we believe this technology will turn out to be groundbreaking!
If successful, this scheme will make Zano the most private, powerful and performant CryptoNote implementation on the planet. Bar none. A quantum leap in privacy with a minimal increase in resource usage. And if there's one team capable of pulling it off, it's this one.

What else makes Zano special?

You mean aside from having "the Godfather of CryptoNote" as the project lead? ;) Actually, the calibre of the developers/researchers at Zano probably is the project's single greatest strength. Drawing on years of experience, they've made careful design choices, optimizing performance with an asynchronous core architecture, and flexibility and extensibility with a modular code structure. This means that the developers are able to build and iterate fast, refining features and adding new ones at a rate that makes bigger and better-funded teams look sluggish at best.
Zano also has some unique features that set it apart from similar projects:
Privacy Firstly, if you're familiar with CryptoNote you won't be surprised that Zano transactions are private. The perfect money is fungible, and therefore must be untraceable. Bitcoin, for the most part, does little to hide your transaction data from unscrupulous observers. With Zano, privacy is the default.
The untraceability and unlinkability of Zano transactions come from its use of ring signatures and stealth addresses. What this means is that no outside observer is able to tell if two transactions were sent to the same address, and for each transaction there is a set of possible senders that make it impossible to determine who the real sender is.
Hybrid PoW-PoS consensus mechanism Zano achieves an optimal level of security by utilizing both Proof of Work and Proof of Stake for consensus. By combining the two systems, it mitigates their individual vulnerabilities (see 51% attack and "nothing at stake" problem). For an attack on Zano to have even a remote chance of success the attacker would have to obtain not only a majority of hashing power, but also a majority of the coins involved in staking. The system and its design considerations are discussed at length in the whitepaper.
Aliases Here's a stealth address: ZxDdULdxC7NRFYhCGdxkcTZoEGQoqvbZqcDHj5a7Gad8Y8wZKAGZZmVCUf9AvSPNMK68L8r8JfAfxP4z1GcFQVCS2Jb9wVzoe. I have a hard enough time remembering my phone number. Fortunately, Zano has an alias system that lets you register an address to a human-readable name. (@orsonj if you want to anonymously buy me a coffee)
Multisig
Multisignature (multisig) refers to requiring multiple keys to authorize a Zano transaction. It has a number of applications, such as dividing up responsibility for a single Zano wallet among multiple parties, or creating backups where loss of a single seed doesn't lead to loss of the wallet.
Multisig and escrow are key components of the planned Decentralized Marketplace (see below), so consideration was given to each of them from the design stages. Thus Zano's multisig, rather than being tagged on at the wallet-level as an afterthought, is part of its its core architecture being incorporated at the protocol level. This base-layer integration means months won't be spent in the future on complicated refactoring efforts in order to integrate multisig into a codebase that wasn't designed for it. Plus, it makes it far easier for third-party developers to include multisig (implemented correctly) in any Zano wallets and applications they create in the future.
(Double Deposit MAD) Escrow
With Zano's escrow service you can create fully customizable p2p contracts that are designed to, once signed by participants, enforce adherence to their conditions in such a way that no trusted third-party escrow agent is required.
https://preview.redd.it/jp4oghyhv9q51.png?width=1762&format=png&auto=webp&s=12a1e76f76f902ed328886283050e416db3838a5
The Particl project, aside from a couple of minor differences, uses an escrow scheme that works the same way, so I've borrowed the term they coined ("Double Deposit MAD Escrow") as I think it describes the scheme perfectly. The system requires participants to make additional deposits, which they will forfeit if there is any attempt to act in a way that breaches the terms of the contract. Full details can be found in the Escrow section of the whitepaper.
The usefulness of multisig and the escrow system may not seem obvious at first, but as mentioned before they'll form the backbone of Zano's Decentralized Marketplace service (described in the next section).

What does the future hold for Zano?

The planned upgrade to Zano's privacy, mentioned at the start, is obviously one of the most exciting things the team is working on, but it's not the only thing.
Zano Roadmap
Decentralized Marketplace
From the beginning, the Zano team's goal has been to create the perfect money. And money can't just be some vehicle for speculative investment, money must be used. To that end, the team have created a set of tools to make it as simple as possible for Zano to be integrated into eCommerce platforms. Zano's API’s and plugins are easy to use, allowing even those with very little coding experience to use them in their E-commerce-related ventures. The culmination of this effort will be a full Decentralized Anonymous Marketplace built on top of the Zano blockchain. Rather than being accessed via the wallet, it will act more as a service - Marketplace as a Service (MAAS) - for anyone who wishes to use it. The inclusion of a simple "snippet" of code into a website is all that's needed to become part a global decentralized, trustless and private E-commerce network.
Atomic Swaps
Just as Zano's marketplace will allow you to transact without needing to trust your counterparty, atomic swaps will let you to easily convert between Zano and other cyryptocurrencies without having to trust a third-party service such as a centralized exchange. On top of that, it will also lead to the way to Zano's inclusion in the many decentralized exchange (DEX) services that have emerged in recent years.

Where can I buy Zano?

Zano's currently listed on the following exchanges:
https://coinmarketcap.com/currencies/zano/markets/
It goes without saying, neither I nor the Zano team work for any of the exchanges or can vouch for their reliability. Use at your own risk and never leave coins on a centralized exchange for longer than necessary. Your keys, your coins!
If you have any old graphics cards lying around(both AMD & NVIDIA), then Zano is also mineable through its unique ProgPowZ algorithm. Here's a guide on how to get started.
Once you have some Zano, you can safely store it in one of the desktop or mobile wallets (available for all major platforms).

How can I support Zano?

Zano has no marketing department, which is why this post has been written by some guy and not the "Chief Growth Engineer @ Zano Enterprises". The hard part is already done: there's a team of world class developers and researchers gathered here. But, at least at the current prices, the team's funds are enough to cover the cost of development and little more. So the job of publicizing the project falls to the community. If you have any experience in community building/growth hacking at another cryptocurrency or open source project, or if you're a Zano holder who would like to ensure the project's long-term success by helping to spread the word, then send me a pm. We need to get organized.
Researchers and developers are also very welcome. Working at the cutting edge of mathematics and cryptography means Zano provides challenging and rewarding work for anyone in those fields. Please contact the project's Community Manager u/Jed_T if you're interested in joining the team.
Social Links:
Twitter
Discord Server
Telegram Group
Medium blog
I'll do my best to keep this post accurate and up to date. Message me please with any suggested improvements and leave any questions you have below.
Welcome to the Zano community and the new decentralized private economy!
submitted by OrsonJ to Zano [link] [comments]

Prepping for a Financial crisis / hyperinflation.

So what can we do about it? Any ideas are welcome.
It has a lot of "what if's"... It depends how tax and law play out with it.Historically speaking:
  1. -I stock bulk diesel for my cars while following historical averages to buy cheap.
  2. -Rotating food stock
  3. -Extra maintenance items, including the big things like a roof on your home if its coming time. Not joking I have a spare water heater and backup heating options, along with minor parts and filters to fix them. Same with cars and engines, (spark plugs, filters (all different filters), oil, cheap sensors that usually go bad and are only 4-10$ each, 1-2 extra alternator per vehicle, belts, mowing belts, bearings, grease, ... and I've literally had to use everything on that list and reorder.)
  1. -Security, Locks, Alarms, Cameras, people steal.
  2. A deep freezer for instance can stock food you use and buy on sale.
  3. Solar energy and solar heating supplements energy you use anyways
  4. Rainwater can be collected and used rather than buying from a source.
  5. A cooking gadget vs eating out.
  6. Tools and learning to fix things vs hire.
  7. House insulation.-Better insulative windows, and sealing.
  8. Geo-Thermal
  9. Gardening
  10. Bidet on toilet (lol serious though...)
  11. Backup power
  12. Your education can be a huge one, not just for prepping but also in your work.
  13. Things that prevent rot, fire, flood / humidity, or failure. Humidity is a silent killer to many preps. (water sump pumps, dehumidifiers, leak prevention, fire extinguishers / sprinklers, )
submitted by AntiSonOfBitchamajig to preppers [link] [comments]

Tron v11.1.2 (2020-07-13) // Fix screen rotation bug caused by O&OSU10; escape some references to %USERNAME%; minor definition updates

Background

Tron is a script that "fights for the User."
It aims to automate ~87% of the tedious work in getting a badly-running Windows system back on its feet (clicking "next" in a/v scan windows, etc); with much left to the discretion of the tech.
It is built with heavy reliance on community input and updated regularly.
It is NOT a system optimization or "baseline" script.
Read the instructions.

Sequence of operation

Prep > Tempclean > De-bloat > Disinfect > Repair > Patch > Optimize > Wrap-up | Manual tools
Saves a log to C:\logs\tron\tron.log (configurable).
screenshots of Tron in action

Changelog

(significant changes in bold; full changelog on Github)
v11.1.2 (2020-07-13)
! bugfix: Wrap missed reference to %TEMP% in quotes. Thanks to u/TheDarkThought
- Minor definition updates

Download

  1. Primary method: Download the .torrent.
  2. Secondary: Download a self-extracting .exe pack from one of the mirrors:
    Mirror HTTPS HTTP Location Host
    Official link link US-DC u/SGC-Hosting
    #1 link link US-NY u/danodemano
    #3 link link DE u/bodrino
    #4 link link US/EU u/mxmod
    #5 link --- US-MI u/ajcutshall
    #6 link --- AU u/agent-squirrel
    #7 link --- GB-LND u/FreezerMoosh
    #8 link --- US-MO u/OlderGeeks
    #9 link --- Amazon CDN u/helpdesktv
    #10 link --- Global CDN Softpedia
  3. Tertiary: Connect to the Syncthing repo (instructions) to get fixes/updates immediately. This method has some risks and you should only use it if you understand them.
  4. Quaternary: Source code
    Source code is available on Github (Note: this doesn't include many of the utilities Tron relies on to function). If you want to view the code without downloading a ~600MB package, Github is a good place to do it.

Command-Line Support

Tron has full command-line support. Switches are optional, can be used simultaneously, and override their respective default when used. See here for a list of command-line switches.

Pack Integrity

SHA-256 hashes are in \tron\integrity_verification\checksums.txt and are signed with my PGP key; included. Use this to verify pack integrity.

Donations

Tron will always be free and open-source. If you'd like to buy me a beer or more importantly ... scotch ... you can do so here:
  • Patreon
  • Bitcoin: 1Biw8gx2kD7mZf66ZdNgB9tG1pE9YA3kEd
  • Bitcoin Cash: 18sXTTrAViPZVQtm63zBK6aCK3XfJpEThk
  • Monero (preferred): 4GG9KsJhwcW3zapDw62UaS71ZfFBjH9uwhc8FeyocPhUHHsuxj5zfvpZpZcZFHWpxoXD99MVt6PnR9QfftXDV8s6HbYdDuZEDZ947uiEje
These addresses go directly to u/vocatus. If you wish to support another volunteer (e.g. the incredibly generous u/SGC-Hosting) please contact them directly.

Problems and Support

Please look here first for a list of common issues (Tron appearing to be stalled, etc). If it doesn't answer your issue, make a top-level post to TronScript and myself or one of the community members will look at the issue. Additionally, you can reach me 24/7 on Keybase.
\integrity verification contains checksums.txt and is signed with my PGP key (0x07d1490f82a211a2, pubkey included). Use this to verify the pack.
"Do not withhold good from those to whom it is due, when it is in your power to act." -p3:27
submitted by vocatus to TronScript [link] [comments]

AgainstHateSubreddits FAQ - Answers to Frequently Asked Questions, both sincere and disingenuous.

What is /AgainstHateSubreddits?

The purpose of this community is to draw attention to - and elicit meaningful action upon - instances of the growing problem of radicalization on Reddit.

We call for moderators and admins to take responsibility for their roles in the meme-ification & normalization of:

• bigotry

• hate

• harassment

&

• violence

"Hate Subreddit" is defined here in AHS as:
Reddit communities that exist primarily and materially for the purpose of incitement to hatred --
hatred against a group of persons, or a specific person, on the basis of:
• race • ethnicity • national origin • gender • religion • sexual orientation • other inherent characteristics.
Hate subreddits regularly show disdain for human rights and emotions, the results of academic research, and, of course, basic human decency.

What does /AgainstHateSubreddits DO?

"In a racist society, it is not enough to be non-racist, we must be antiracist.” — Angela Davis

• We organise resources for moderators to help them be educated about hatred and harassment - how to identify and combat it.

• We organise a community to :

• Identify subreddits which host or promote cultures of hatred

&

• Report items (posts / comments) in those subreddits which violate the Reddit Content Policies. Hate speech is a violation of the Reddit Content Policy against Harassment.

• Act in Good Faith - We take /AgainstHateSubreddits' mission seriously, and you should, too.

Irony poisons sincerity, and bigots rely on tiring people out by making them wonder "is this person just joking or are they sincere?". Irony provides a shield for bigots.

• Follow ALL the sitewide Content Policies.

Don't ask people to vote on items. Don't ask people to go to hate subreddits and dogpile comments on them.
We don't do those things - because they are violations of the content policies, and because they serve the goals of bigots.
We will ban accounts that do these things.

What does /AgainstHateSubreddits NOT do?

"When these people come for you, they cannot be reasoned with. When well-intentioned people fall for bad-faith tactics, bad-faith people continue to employ them."** -- Lindsay Ellis

• We DO NOT organise offsite. We do not, and never have had, a Discord for AHS.

We have a Slack channel, where we organise our moderation team and only our moderation team.
If someone tells you that they've seen an AHS Discord / IRC Channel / Pinterest / Tumblr / whatever - that person is lying to you to smear our moderators and users, and is probably a neoNazi. Those are not the first time they've tried to fake evidence of moderators being paedophiles, and it will not be the last time either.

• We DO NOT participate in posts / threads / comments in hate subreddits. We don't vote; We don't comment; We don't feed the trolls.

Engagement and recruitment is Priority #1 of bigots - they don't want to debate you sincerely -- they want you to get angry, and bring your friends, and have those friends bring their friends - so they get lots and lots of attention and an audience and a list of potential recruits. They want to steal time and peace of mind from us, divide us and fracture our united front. Don't fall for it.

• We DO NOT amplify the hate messages of the bigots.

Censor slurs in your posts and comments wherever possible. Use the NSFW tag on your posts if submitting material that is patently offensive, hateful, pornographic, unsuitable for a work environment, etc. Use an archive service to submit posts wherever possible to make it inconvenient to join the bigot's efforts.
If you are a bigot, and you want to participate here, you must do so in Good Faith -- if you come here to platform your bigotry, recruit, proselytise, or abuse people: you will be promptly banned. Your only reason to participate here is to help you find a way to get away from the people reinforcing your bigotry.

• We DO NOT Debate Economic Theory

There are other venues, of varying quality, and varying effectiveness, to recruit people to defend or critique capitalism / communism / barter / mutualism / welfare / Bitcoin / the Dahrendorf hypothesis / Bayesian regret. THIS IS NOT THE PLACE FOR THOSE.

• We DO NOT delete or retroactively radically edit comments.

That's Bad Faith.

• We are NOT your Personal Army.

If the members of one demographic are traditionally vilifying / vilified by another demographic, we will not "take sides" "for" the representatives of either demographic using their respective subreddits as proxies - No International Political Slapfighting.
We do make exceptions for subreddits, named for a demographic or international geographic compartment (i.e. country), that are clearly being operated to platform hatred. Those require substantial, objectively evaluatable evidence of a pattern of hatred, bigotry, harassment, or violence, and the misfeasance of the moderators of the subreddit. We do not want submissions of 4-month old comments by suspended users that never went live or which received no upvotes, in innocent / well-moderated subreddits.

• We DO NOT focus on "joke" or "troll" or "meme" subreddits -- unless they are effectively unmoderated and therefore serve as platforms and recruitment for hate movements. Hatred is independent of medium.

• We DO NOT accept posts about Child Sexual Exploitation material on Reddit.

Because of legal and ethical considerations, we do not allow the use of /AgainstHateSubreddits to direct attention to sexual or suggestive content involving minors on Reddit -- nor for making allegations that any content on Reddit is sexual or suggestive content involving minors.
Please report any content which you reasonably believe to be sexual or suggestive content involving minors using this link:
https://www.reddit.com/report?reason=its-sexual-or-suggestive-content-involving-minors
Please do not solicit other people to view such material, nor direct others as to where to locate it. That can be distribution of obscene material. It's also traumatic for people exposed to it. Don't share links to it with anyone but the Reddit admins, your attorney where applicable, and law enforcement!
You can also use the resources of the FBI via this webpage: https://www.fbi.gov/investigate/violent-crime/cac
and the US Department of Justice via this webpage: https://www.justice.gov/actioncentereport-crime#child
This has been our long-standing policy - we refuse to amplify child sexual exploitation.

• We DO NOT back down and we DO NOT compromise.

Bigots want to run Reddit "from the bottom", Mafia-style -- by spreading Fear, Uncertainty, and Doubt.
They have a track record of smearing people, harassing people, trying to ruin people's lives, trying to run them off Reddit, mocking and ridiculing them, wasting people's time and resources, extorting them into compromising their community's identity and boundaries, falsely threatening vexatious legal action or account suspension / moderator privilege revocation as retaliation for banning bigots or removing posts and comments which compromise the integrity of a community or which violate a Content Policy. They maliciously spread misinformation, rumour, innuendo, propaganda, lies, and scams.

We give bigots NOTHING.

NOT. ONE. INCH.

And if you don't think you're a bigot -- but you feel that you can "peacefully coexist" with violent white supremacists, neo-Nazis, the Khmer Rouge, the KKK, the "alt-Right"?
... Historians have a word for the people who went along with the Nazis. That's "Nazi". Or, sadly, "Victim of the Nazis". Als sie die Juden holten, habe ich geschwiegen; ich war ja kein Jude
Ask good faith questions not addressed here in the comments below.
submitted by Bardfinn to AgainstHateSubreddits [link] [comments]

Tron v11.1.0 (2020-04-25) // Remove Malwarebytes installation by default (-pmb to preserve); French language fix; definition and de-bloat updates

Background

Tron is a script that "fights for the User."
It aims to automate ~87% of the tedious work in getting a badly-running Windows system back on its feet (clicking "next" in a/v scan windows, etc); with much left to the discretion of the tech.
It is built with heavy reliance on community input and updated regularly.
It is NOT a system optimization or "baseline" script.
Read the instructions.

Sequence of operation

Prep > Tempclean > De-bloat > Disinfect > Repair > Patch > Optimize > Wrap-up | Manual tools
Saves a log to C:\logs\tron\tron.log (configurable).
screenshots of Tron in action

Changelog

(significant changes in bold; full changelog on Github)
v11.1.0 (2020-04-25)
/ Change REMOVE_MALWAREBYTES to PRESERVE_MALWAREBYTES (-pmb) as the new default behavior is to remove it at the end of the script
* Fix for Internet connection check on French language systems
* Minor definition updates for sub-tools and A/V engines

Download

  1. Primary method: Download the .torrent.
  2. Secondary: Download a self-extracting .exe pack from one of the mirrors:
    Mirror HTTPS HTTP Location Host
    Official link link US-DC u/SGC-Hosting
    #1 link link US-NY u/danodemano
    #3 link link DE u/bodrino
    #4 link link US/EU u/mxmod
    #5 link --- US-MI u/ajcutshall
    #6 link --- AU u/agent-squirrel
    #7 link --- GB-LND u/FreezerMoosh
    #8 link --- US-MO u/OlderGeeks
    #9 link --- Amazon CDN u/helpdesktv
    #10 link --- Global CDN Softpedia
  3. Tertiary: Connect to the Syncthing repo (instructions) to get fixes/updates immediately. This method has some risks and you should only use it if you understand them.
  4. Quaternary: Source code
    Source code is available on Github (Note: this doesn't include many of the utilities Tron relies on to function). If you want to view the code without downloading a ~600MB package, Github is a good place to do it.

Command-Line Support

Tron has full command-line support. Switches are optional, can be used simultaneously, and override their respective default when used. See here for a list of command-line switches.

Pack Integrity

SHA-256 hashes are in \tron\integrity_verification\checksums.txt and are signed with my PGP key; included. Use this to verify pack integrity.

Donations

Tron will always be free and open-source. If you'd like to buy me a beer or more importantly ... scotch ... you can do so here:
  • Patreon
  • Bitcoin: 1Biw8gx2kD7mZf66ZdNgB9tG1pE9YA3kEd
  • Bitcoin Cash: 18sXTTrAViPZVQtm63zBK6aCK3XfJpEThk
  • Monero (preferred): 4GG9KsJhwcW3zapDw62UaS71ZfFBjH9uwhc8FeyocPhUHHsuxj5zfvpZpZcZFHWpxoXD99MVt6PnR9QfftXDV8s6HbYdDuZEDZ947uiEje
These addresses go directly to u/vocatus. If you wish to support another volunteer (e.g. the incredibly generous u/SGC-Hosting) please contact them directly.

Problems and Support

Please look here first for a list of common issues (Tron appearing to be stalled, etc). If it doesn't answer your issue, make a top-level post to TronScript and myself or one of the community members will look at the issue. Additionally, you can reach me 24/7 on Keybase.
\integrity verification contains checksums.txt and is signed with my PGP key (0x07d1490f82a211a2, pubkey included). Use this to verify the pack.
"Do not withhold good from those to whom it is due, when it is in your power to act." -p3:27
submitted by vocatus to TronScript [link] [comments]

Tron v11.0.1 (2020-03-31) // Ultra Mega Coronavirus Edition; minor definition updates

Background

Tron is a script that "fights for the User."
It aims to automate ~87% of the tedious work in getting a badly-running Windows system back on its feet (clicking "next" in a/v scan windows, etc); with much left to the discretion of the tech.
It is built with heavy reliance on community input and updated regularly.
It is NOT a system optimization or "baseline" script.
Read the instructions.

Sequence of operation

Prep > Tempclean > De-bloat > Disinfect > Repair > Patch > Optimize > Wrap-up | Manual tools
Saves a log to C:\logs\tron\tron.log (configurable).
screenshots of Tron in action

Changelog

(significant changes in bold; full changelog on Github)
v11.0.1 (2020-03-31)
* Minor definition updates for sub-tools and A/V engines
v11.0.0 (2020-02-05)
+ Add switch REMOVE_MALWAREBYTES (-rmb) to have Tron automatically uninstall Malwarebytes at the end of the run
+ Add switch SKIP_COOKIE_CLEANUP (-scc) to have Tron preserve ALL browser cookies. This is NOT generally recommended as Tron now automatically preserves the most common login cookies (chase.com, spotify.com, gmail.com, etc) and wiping other tracking cookies is still good for user privacy and security. You can see the list of cookies Tron preserves in this file. Thanks to tbr:sebastian.
- Remove BleachBit. This is despite the fact that I prefer BleachBit over CCleaner. Reason 1) It performs the same function as CCleaner. Reason 2) It doesn't support excluding certain cookie domains from wiping (the main reason). Once BleachBit supports cookie whitelisting, we will switch over to it exclusively and remove CCleaner from Tron
* Stage 1: Temp file cleanup: Streamline user profile cleanup code, removing a redundant code block
! Stage 5: Patch: Suppress Windows Defender update output unless running in verbose mode
* Update all sub-tools and definition files

Download

  1. Primary method: Download the .torrent.
  2. Secondary: Download a self-extracting .exe pack from one of the mirrors:
    Mirror HTTPS HTTP Location Host
    Official link link US-DC u/SGC-Hosting
    #1 link link US-NY u/danodemano
    #3 link link DE u/bodrino
    #4 link link US/EU u/mxmod
    #5 link --- US-MI u/ajcutshall
    #6 link --- AU u/agent-squirrel
    #7 link --- GB-LND u/FreezerMoosh
    #8 link --- US-MO u/OlderGeeks
    #9 link --- Amazon CDN u/helpdesktv
    #10 link --- Global CDN Softpedia
  3. Tertiary: Connect to the Syncthing repo (instructions) to get fixes/updates immediately. This method has some risks and you should only use it if you understand them.
  4. Quaternary: Source code
    Source code is available on Github (Note: this doesn't include many of the utilities Tron relies on to function). If you want to view the code without downloading a ~600MB package, Github is a good place to do it.

Command-Line Support

Tron has full command-line support. Switches are optional, can be used simultaneously, and override their respective default when used. See here for a list of command-line switches.

Pack Integrity

SHA-256 hashes are in \tron\integrity_verification\checksums.txt and are signed with my PGP key; included. Use this to verify pack integrity.

Donations

Tron will always be free and open-source. If you'd like to buy me a beer or more importantly ... scotch ... you can do so here:
  • Patreon
  • Bitcoin: 1Biw8gx2kD7mZf66ZdNgB9tG1pE9YA3kEd
  • Bitcoin Cash: 18sXTTrAViPZVQtm63zBK6aCK3XfJpEThk
  • Monero (preferred): 4GG9KsJhwcW3zapDw62UaS71ZfFBjH9uwhc8FeyocPhUHHsuxj5zfvpZpZcZFHWpxoXD99MVt6PnR9QfftXDV8s6HbYdDuZEDZ947uiEje
These addresses go directly to u/vocatus. If you wish to support another volunteer (e.g. the incredibly generous u/SGC-Hosting) please contact them directly.

Problems and Support

Please look here first for a list of common issues (Tron appearing to be stalled, etc). If it doesn't answer your issue, make a top-level post to TronScript and myself or one of the community members will look at the issue. Additionally, you can reach me 24/7 on Keybase.
\integrity verification contains checksums.txt and is signed with my PGP key (0x07d1490f82a211a2, pubkey included). Use this to verify the pack.
"Do not withhold good from those to whom it is due, when it is in your power to act." -p3:27
submitted by vocatus to TronScript [link] [comments]

Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!

Introduction

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!)
Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

3/9/20:
  • [Updated for .12]
  • Money making strategies completed.
  • Minor grammar adjustments, adding additional medical items.
  • Added additional resources, updated old ones.
  • Hideout section complete

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Hideout System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • Tarkov Economy - How do I make money?
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

An updated ammo chart can be found on the wiki.

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
Reserve
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12

Offline Raids - Player Practice

Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool.
In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)
You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.

To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced.
Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being.
Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income.
Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3.
If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.

Customs

Extract map
A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers.
This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest.
Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations.
Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms.
Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is.
Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well.
The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front.
North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station.
Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area.
The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile.
The ‘official’ spawn rate for Reshala is 35%.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.
As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges.
He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar.
Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with.
A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.

Interchange

Detailed map
Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.
Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.

Reserve

Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.)
Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.

The Lab ('Labs')

Here's a map.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid.
They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.

Raiders

Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor.
In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended.
A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die.
Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights.
This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area.
Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them.
As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do.
Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking.
Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike.
Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout.
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal.
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa.
Alu Splint
More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire.
CMS (Compact Medical Surgery) Kit
New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2.
Surv12 field surgical kit
Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them.
Analgin Painkillers
The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it.
Ibuprofen
Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.

Continued below in a series of comments, due to character limit.

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PoW or PoS: The Difference Between Mined and Non-Mined Crypto

PoW or PoS: The Difference Between Mined and Non-Mined Crypto
The whole crypto world discusses how Ethereum will switch from Proof of Work to Proof of Stake now. This change can significantly affect the cryptocurrency market. What are the positive and negative sides of PoW and PoS?
Cryptocurrencies can be divided into two types: those that can be mined (Bitcoin, Litecoin, Monero) and pre-mined ones (Ripple, Stellar, Cardano, EOS, NEO).

What is the big difference?

Although they differ in the method of generation, the basis of both types of crypto is the same: verification. Every transaction processed by the network must be verified by someone to ensure that virtual money has not been spent twice. Here we are talking about the difference in the verification process. Transaction groups are combined into a block; after verification, the block joins other previously confirmed blocks, and create a chain of transactions, or blockchain.

PoW: Mined Crypto

Mining is a process in which individuals, groups, or companies solve complex mathematical equations to verify transaction blocks using powerful computers. These math problems are part of the encryption process that protects transactions from cybercriminals and third party access.
The first who solves the problem and signs a block of transactions receives a reward. The miner, who confirmed the block of transactions e.g. in the Bitcoin network, receives a reward in BTC.

Disadvantages of Mined Crypto

  • Mining can be very expensive due to the large amounts of electricity consumed. In mined crypto with less capitalization, competition is usually lower than in BTC.
  • BTC mining requires special ASIC chips, that are combined into huge farms. Electricity is one of the main expenses for these projects. That is why China, where electricity is relatively cheap, has become a home to four of the five largest Bitcoin mining companies in the world.
  • Mining farms have to spend significant money funds on new equipment, which becomes out of date very fast.
  • Large projects need additional cooling, as servers and graphics cards heat up to high temperatures during operations.
  • The Proof-of-Work model is potentially vulnerable to a 51% attack (when a group of people with 51% of the computing power gains control of the network and its participants). For popular cryptocurrencies such as Bitcoin (BTC), Litecoin (LTC), and Monero (XMR) this is not a problem due to their large capitalization. However, minor cryptocurrencies with long block processing times and low daily volumes are risking a lot.

PoS: Non-Mined Crypto

At the other end of the spectrum are pre-mined cryptocurrencies such as Ripple (XRP), Stellar, Cardano, EOS, and NEO.
In the PoS model, super-powered computers are not needed, and participants do not compete for the right to sign the next block. Thus, the costs of this approach are significantly lower. Transaction verification is carried out by cryptocurrency owners. The more cryptocurrencies you have, the longer you own it, the higher the probability that you will be selected to check the transaction block.
Certain mechanisms are built into the system that prevents the dominance of large cryptocurrency holders over the verification process. There are many random ways to select owners who get the right to sign a transaction block. This ensures that small holders have a chance to participate in the process.

Disadvantages of Non-Mined Crypto

Despite the fact that the costs of the Proof-of-Stake method are lower, PoS has its drawbacks.
  • Such cryptocurrencies are not threatened by an attack of 51%, however, another trouble replaces it — a person who posses 51% of all tokens in circulation can gain control of the network and its participants. Of course, in the case of cryptocurrencies with high capitalization, the possibility of this scenario is low, but small partners may suffer from this vulnerability.
  • The Proof-of-Stake model also gives major owners additional votes in determining the future development of the network. Most NEO tokens) belong to several founders, for instance. This helps increase transaction speed and reduces consensus-building time, but also makes cryptocurrency too centralized. In other words, in the PoS model, large players gain significant power, which is theoretically impossible with the PoW model.

Which method is better?

Both methods have their pros and cons. Nevertheless, sooner or later, some of the largest mined currencies (e.g. BTC) will reach their token limit. At this point, they will have to switch to Proof-of-Stake. Since it significantly reduces power consumption and doesn't require powerful computers, gradually all crypto including BTC will switch to a non-mined model just like Ether did.

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Balance of Power - An Idea for a New Expansion to Civilization VI

CIVILIZATION VI - BALANCE OF POWER
New paths to victory and new dangers are in the game from the very first turn to the very last! The way the game itself begins is altered, and each civ plays more differently than ever with each leader having a unique set of buildings and different ways to pursue victory from turn one. Each leader is faced with new dangers, vicious Warlords have risen up to lead the warring barbarian clans to plunder your empire, and Plagues wait to spread in crowded and mismanaged cities!
Those who master a remade economic system featuring Corporations and World Market can conquer the world with the almighty dollar with Financial Victory!
New Civs
Pacal - Maya
Hammurabi - Babylon
Tamerlane - Timurids
Sitting Bull - Lakota
Henry the Navigator - Portugal
Vercingetorix - the Gauls
Nelson Mandela - South Africa
Leader Traits - Every Leader Upgraded!
  • All Leaders now have a new property. Each leader has Traits (ie; Mansa Musa is Financial and Charismatic, Gandhi is Spiritual and Industrious) which provide minor bonuses that guide towards one type of victory or the other. When a new Era begins, you get to choose which trait you want to focus on upgrading and select from one path or the other.
  • The base traits give a slight bonus and also change what buildings may be built in a city when first built. These buildings act like the Monument, providing Loyalty and a bonus at full loyalty, giving different bonuses based on the Trait.
  • Further tiers of traits give additional bonuses and unlock more special buildings for the City Center, with the final tier unlocking a special Wonder.
More Barbaric Barbarians!
Beasts
  • At the very start of the game, Barbarians may only spawn beasts and will not form Encampments until all civs have researched Code of Laws. In the very first turns, aggressive Beasts such as Bears, Lions, and Wolves will stalk around the unexplored wild in large numbers. Beasts ignore any movement penalties and hunt down civilians left unprotected. Beasts will promote themselves for each era they remain without getting killed, making exploration treacherous later on.
Warlords
  • Barbarians are now split into factions led by independent AI personalities called Warlords that are far more vicious than barbarians in vanilla. A barbarian camp in a forest tile, for example, is controlled by Boudica who prefers to build her unique unit the Pictish Warrior from her camp. One on a plains tile is controlled by Attila whose unique unit is a Hunnic Horseback Raider.
  • Warlords are at constant war with everyone else in the game and will only build military units. They are removed from the game if all encampments or cities they control are destroyed. Whenever a player kills a barbarian unit or loses a unit to barbarians, or when a barbarian scout spots their cities and sounds the horn for other barbarians, they have the opportunity to negotiate with the Warlord. For example one may bribe a Warlord to attack a rival civ instead of them.
Warlord-controlled Cities
  • Warlords that have not yet been removed from the game will attempt to establish themselves as governor of city states that have no Suzerain or Diplomat governor, transforming it into a free city. They instantly establish themselves in free cities near territory they control and cities conquered by barbarian hordes.
  • Unlike player controlled governors, Warlords may establish themselves in an unlimited number of cities, and gain a title whenever they take over a new city unlocking a new unique unit. Any player can establish trade routes to Warlord cities.
  • Removing a Warlord from the game allows the player that does so to build their unique units.
  • Special World Congress proposals can be triggered to allow Warlords to have a vote in World Congress if they are controlling cities.
A new way to win!
  • Financial Victory is unlocked. Unify all nations under the almighty dollar by dominating the World Market!
  • To win the Financial Victory, you must build the World Bank. This late game wonder may only be placed in a city that houses a Corporation Headquarters and may only be constructed by a civilization whose Currency is the preferred Currency of foreign trade in a majority of civlizations.
Currencies
  • Players can now issue their own currency upon learning the Foreign Trade civic. Custom Currencies allow you to change the value of your Gold by backing it on another resource such as your supply of Stone/Oil or a feature of your cities like Loyalty. You can opt to change your currency's form (giant rocks, paper bills, bitcoin etc.) to change its value in certain methods of trade and artificially inflate or deflate it. You can also choose to erase any customization by resetting your Currency to the Gold Standard. This can give you an edge in diplomacy trades against weaker civilizations and leverage the bonuses of Trade Routes in your favor.
  • Your currency is traded in lieu of gold once it is created. A civilization trading with you will give you their currency in exchange for yours. Currencies have different rates of exchanged based on their value. If foregin trade begins to outpace your own ability to generate gold, you may end up in a situation where another civ's Currency is the majority of gold in your coffers, making it the preferred Currency of foreign trade. If this is the case, you will tap into that before your own money in trades with other civs, denying you the Financial Victory!
  • Should a civilization be eliminated by being fully conquered, their Currency will remain and be traded for, but its value will be reset to the Gold Standard, which can drastically change the economies of civs they interacted with.
World Market
  • Gain access to the World Market after the Banking technology is learned. All Resources have a value in the World Market based on how many are being improved. This effects their values and similarly the world currencies are measured against each other in a similar way.
  • It is a virtual stock market where each resource being worked is its own stock, and money can be invested into speculation about whether those stocks may change in value.
  • The civ that has more than 50% of the global supply of a resource gains a Monopoly on it, giving tiles with those resources extra bonuses for that civ.
Corporations
  • Corporations can be founded after the Economics technology is researched. Once a civ has a Monopoly on a resource, it can build a Corporate HQ in the city center corresponding to that resource. There are also Corporations that can be only be founded by late game Great Merchants. HQs, Offices, and Franchises give gold and production.
  • Corporations are independent AIs that will periodically spawn special builders from Corporate buildings to use their corresponding resource to make products for the resource owner.
  • These products have useful bonuses when traded, and citizens of civs that do not have them will demand them. Corporations working resources alters their value in the World Market, as do the effects of foreign demand for products.
  • Once you found a corporation, you can build Corporate Offices in other cities. If a city with a Corporate Office connects a trade route to a foreign city that does not already have a Corporate Franchise in it, a Corporate Franchise is created. Each Office and Franchise helps spread your Corporation's influence and increase the bonuses from hosting them.
  • Corporation AIs give quests in the way city states do and will speculate on resources they want in the World Market and may be bet upon or against like with resources and currencies.
  • When a city that has constructed a Corporation Headquarters is acquired or destroyed through any means by another civilization, that Corporation is immediately destroyed. All Offices and Franchises around the world are immediately closed, and the founding Civilization immediately loses all benefits from that Corporation.
  • A destroyed Corporation immediately becomes available to be founded again by any civilization in the world. There is no restriction in the number of times a Corporation may be established in a game.
History comes alive!
  • As certain tiles are randomly hit with Natural Disasters, Districts and Wonders are rarely effected by Events that force the player to make choices which have unique and permanent effects on the wider world.
Player Events
  • Your Capital City has Player Events, rare occurrences that temporarily sway your civ's government, such as the sighting of a comet in the sky requiring the player to decide how to interpret such an omen, or the rising of a revolutionary army within the capital forcing the player to address their concerns or get ready to fight.
  • Player events may also be decided by the state of diplomacy such as your people clamoring for war after being your civ is wronged by another, or suffering from war weariness in the midst of a prolonged conflict.
Local Events
  • Districts may be effected by more Local Events that change the way the city grows based on your choices.
Wonder Quests
  • Certain Wonders have special quests attached to them that occur in multiple parts and specially upgrade the target Wonder based on your choices once all parts are complete.
Plauges!
  • A new form of Natural Disaster has arrived to lay waste to careless leaders that refuse to protect their people, they are called plagues, and will temporarily reduce Loyalty in afflicted cities with a chance to reduce population each turn. Later on, nearby tiles will have their yields negated.
How they work
  • Plagues function mostly like the Black Death scenario, but to begin affecting cities requires that a city have low housing or amenities for too many turns. Plagues begin when cities first become short on housing or amenities for more than a few turns.
  • Players are given warning that plagues may begin to spread when enough citizens become unhealthy from having too little housing or amenties.
  • Spies may trigger plagues by sabotaging Medical Districts. Special bio-weapons can be generated, a new variety of nuclear warhead that start uncurable plagues with extremely high chance to reduce population each turn.
Medical Pavillions
  • Special districts that may be built and serve the same function as the Walled Quarter in the Black Death scenario. The upgrade buildings in Medical Pavilions are required to build later game and more powerful versions of the special plague-centric civilians in the scenario.
  • Medical Pavilions help keep your citizens healthy and bring out their higher potential, making specialists more powerful.
Strains and Cures
  • Plagues come in many strains based on the Era of the game. Earlier plagues do not spread to other cities, eventually clearing out on their own. Later on, they become more virulent and begin to gain new attributes such as negating tiles near cities or spreading via trade routes. Very late game plagues even have a chance to bypass the beneficial effects of Medical District buildings.
  • Once the World Congress is unlocked, emergencies can be triggered to send aid to plague-stricken cities and even for the world to join in an effort to cure the different strains of plagues to prevent them from ever arising again.
submitted by ZizZizZiz to civ [link] [comments]

Post-Battle Assessments, Future Possibilities, Meta, Mission Creep, Commentary and Ideas

Greetings!
I've been sick for a few days and I'm a little fuzzy right now, so please forgive any typos and so forth. I find when I'm not feeling well and need to occupy my brain with something is the best time to ponder about big ideas and events and the meanings and possibilities thereof, and I actually have the time to put fingers to keys and try to make sense of such things with my typical walls of text. I'd like to address several things here, so let's get started.
First off, is a postmortem of the Wiki Month celebration for #GG's 5th anniversary. I'm proud to say that most of my "big ideas" have lead to success in one degree or another over the past half decade, but this was not one of them. Apart from our resident hero u/Mikisayaka33 and a few others, turnout for the #GG Wiki party was very small. This is mitigated by several factors including:
The deplatforming of 8chan and scattering of the #GG community there The split between KiA and KiA2 absorbing a ton of the Reddit community's creative energy The banning of Mombot and with her the last major central node in the old #GG Twitter network
With so much going on, I couldn't expect that many people were going to take a great deal of time to do the fiddly, exacting work needed to make good articles on a Wiki about troubles in the world of interactive Mongolian flipbook paintings. Nevertheless, good work has been done there. Hopefully it will continue to pay dividends.
Secondly, let's talk about 8chan. As many of you are doubtlessly aware, 8chan was taken offline by Cloudflare around August 10th, as we were in the middle of planning for #GG's anniversary events and shitposting away. Almost simultaneously, the Reddit community 8chan was shut down and a huge schism erupted here over the board staff's behavior, leading to the explosive growth of KiA2. In the month of August, almost on top of the 5th year anniversary, an entire #GG hub community found itself scattered to the wind and another fractured in half. Shortly thereafter, the last BIG #GG voice on social media was suspended. To top it all off 8chan's previous owner, Frederick (Hotwheels) Brennan, pulled a face-heel turn and went on a crusade against 8chan. He went so far as to team up with corrupt journalists on Twitter to put pressure on the site owners, to such an extent as to file paperwork to get the owner's citizenship requests revoked in the Philippines. He has alluded to using the substantial Bitcoin donations that 8chan users once contributed to him to pay for DDoS attacks on the site, threatened to write and release an open source flood script to keep it offline, completely reversed his stances on Internet censorship and free speech, and recently came out as a furry. It's been a rough four months for the goodguys. Maybe by design, as #GG as a whole seemed to suffer a "perfect storm" of events that disrupted us in ways very convenient for certain parties.
All that being said, 8chan is finally back online and recovering at its new address of 8kun.top. /gamergatehq/ has returned as well, addressed in the customary fashion. The site is working out a few minor bugs, but the communities are finally starting to recover, and the site now has its own in-house DDoS prevention software that is keeping the jackals mostly at bay. Our large communities survived in the interim by turning to the darknet as well as a self-healing clearnet Webring of "bunker" sites. The second largest of these bunkers is still online and holding a significant part of 8chan's old userbase, and it remains to be seen if they will be coming home or staying put. For #GG's part we should be recovered enough to get some things done within the coming weeks, probably after the Christmas Stalingrad season. Related to the subject of 8chan and #GG, I think its finally time for me to weigh in a bit on the KiA meta issues in a public manner. Lord knows I don't have to tell anybody here, mods or users, anything about the problems your board is facing. I have my private thoughts on that and I've made them known to the staff already. But what hasn't ever been addressed amounts to a pair of elephants in the room, and I would like to spare some oxygen to talk about them.
The first thing is a brief reminder of who your allies are. When #GamerGate kicked off, the pro-#GG side began as a huge coalition centered around three hubs: The imageboard community, KiA, and Twitter Front. Each served a different purpose: Small and classically nasty, 8chan did most of the planning and think-tank work, and had an informal network of people (including yours truly) carrying information back and forth between the three hubs and helping everyone coordinate. Huge and mild-mannered KiA could throw weight of numbers behind operations and served as a fantastic recruitment ground on the normie Internet. And chaotic Twitter could raise hell, apply social pressure, and grant massive public exposure to our efforts. A great system that we all collectively leveraged to great effect. There's just one problem: KiA seems to have forgotten who the 8chan hub is made up of. 8chan #GG was comprised of three factions. A hidden hub (/v/ #GG), a public "honeypot" hub (/gg/ - /gghq/), and the "Shekel Shoah" operation (/pol/).
Yes, THAT /pol/
Not to put too fine a point on it, but your allies in this thing from day one, including the minds behind Operation Disrespectful Nod, have been /pol/ in all their warts and triumphs, and to this day 8chan #GG remains a joint /pol/-/v/ project. How this was common knowledge in 2014-2015 and has somehow slipped beyond the veil of the obvious here beats me. You already know, in your heart of hearts, why I'm bringing this up. As a moderate lurker with intimate knowledge of the hub communities it has become quite apparent to me that the KiA of today has manifested something beyond the "agree to disagree" deference that signified that branch of the alliance for the first few years. There is a certain visible intolerance of "/pol/-types" on the part of both the mods and the community that has taken root here, that was not here in the first two or three years, and that is (at least in my opinion) fueling a good portion of your community fracture. /pol/, for their part, has never liked Reddit, but have always been happy to work together with this specific community in accomplishing a common goal. It is with high irony that I can state that they are more tolerant than you are, at this point. Those are sharp words, but they're sharp for the sake of honesty and not for the sake of insult. In the beginning we all set our political and cultural differences aside and became one community. Now something has elevated political differences in importance and we are fracturing as a result. From my experience, KiA2 resonates with more of the original "attitude" that once defined KiA. A certain moderated rowdiness and willingness to disregard our differences that I can't quite put to words. And yet it still feels like it is missing something from the absence of respectable viewpoints and personae that remain cloistered here. Pause and give that some thought if you will, before you read into the next paragraph.
Much has been said, including by myself, on the subject of "mission creep." We had no shortage of people pushing for #GG to be about more than just gaming media, even as far back as December of the first year. They were roundly, and loudly, and repeatedly, and rightly told to stuff it by the majority. To paraphrase IA in the Quinnspiracy videos, "if all of us together can't even clean up something as puny as the gaming media, what hope does anyone have of fixing the bigger issues?" Keep focus. Stay on target. Keep digging. Send those emails. And damn if we didn't! Millions in ad revenue up in flames, Gawker torpedoed, enough corporate fear and fury to deluge us in hitpieces and hate articles and we just surfed the wave higher as we watched them sink all the while. Any suggested diversion from that path immediately reeked of shill tactics. An underhanded effort to unfocus the autism laser. Indeed we had a traitor faction within our own ranks create and propagate the "ethics cuck" meme specifically to split our community and drive us toward politics and anti-SJW warfare instead of fighting our war in gaming. I personally fought alongside many others to put a stop to that. That happened in 2015! But whereas our victories are almost universally counted in what we have destroyed, not much gets said about the culture #GamerGate created.
Tech-savvy and Internet savvy meme connoisseurs Wide awake and aware of media propaganda and bias (redpilled) A developed taste for grassroots activism A developed hatred for censorship, whether in art or points of view
One quarter million people, with a reach of over three million. That's how big #GG was at our peak. Smaller forces have toppled governments. Now consider the state of the gaming media today, compared to pre-#GG. Yes, its still trash. But for years now the likes of Kotaku haven't dared to antagonize and demonize gamers the way they did to us in 2014. They learned a very painful lesson. Undisclosed conflicts of interest are much more rare now as well. While they're still pumping out "woke" garbage articles and clickbait, the original cassus belli of #GG has largely gone away since the fight was never about their generic quality but rather their brazen collusion to attack and silence gamer culture. Its only if you're holding out for vindication of #GG, an apology for their past behavior, or engaging (as in my case with Kuchera) a blood vendetta against the few remaining figures in our rogue's gallery that #GG's original conflict really has any gas left in it. We've been in "watchdog mode" for nearly four years, and there has been comparatively little to watch. That isn't a judgement, but I think its a valid (and somewhat welcome) observation. We have no realistic power to make the games media good, but we succeeded in hurting them as payback, and making them more ethical to prevent further big issues. For the main, basic, simplest goal that more or less everyone agreed with in 2014, #GamerGate has apparently won the war. Or at least reduced it to no more than an occasional mopping-up operation. Now all those SJW-aware, redpilled, Internet savvy gamers who hate media bias and censorship and have a taste for activism can just go home.
There is a fly in that ointment, however. Over the long course of #GG we learned something about our opponents in the media. Both in the games media that created the lies about us from whole cloth, and the mainstream media who happily backed their play to spin a narrative: We learned their motivations. Beginning with GamesJournoPros we learned that the major players and gatekeepers in the games media shared certain political sensibilities that justified everything they did. When they colluded behind closed doors, it was with other people who shared their political sensibilities. When they circled the wagons and defended each other from criticism, it was on the basis of their political sensibilities. When they lashed out at gamer culture it was to direct others who shared their political sensibilities to attack us. When we appealed to higher authorities we were denied on the basis of different political sensibilities. When our voices were censored from seemingly the entire Internet, it was on the basis of not having the right political sensibilities. When Wikileaks took notice of us, they warned us that the corruption and bias we were seeing was "mirrored at the very top." And for #GG's culture who is now aware and sensitive to the presence of media bias and corruption and who have knowledge of these motivations, we can now see those same political sensibilities driving enormous problems at every level of life from local politics to Hollywood to Presidential elections. And for people with a taste for activism, it is not something that can be dismissed as "not my problem" while still being true to yourself. There are four lights, afterall. With this state of affairs looming in the foreground, there is a very reasonable appeal in using the downtime resident in "watchdog mode" #GG to think and talk about the bigger problems stemming from the same sources, and perhaps eventually formulating some sort of activist solutions to improve the situation. In 2014, 2015, or in my opinion even 2016 I would argue that this would be "mission creep." Premature and dangerous with so much still up in the air. Today, five years hence and with so little on our plate, it now seems much more like a natural evolution of goals driven by the core culture of #GamerGate itself. The community is changing its goals because it has grown into change, and not because its hand is being forced or manipulated. Take a moment to reflect on this, and then consider the events and attitudes that split your community in light of it, and perhaps things will become more understandable without the animosity. Its better to have strange bedfellows than to fight alone.
Finally I would like to address something that I think is sorely needed. The few of you who know me personally know I already have more project irons in the fire than I can handle on a given day, so I'd like to pitch this as an idea to the more Reddit-savvy technical folks here. I call the concept "Salvation." Imagine a custom fork of Gab's open-source Dissenter application, but tailor-made for Reddit. Allowing anyone to comment and reply to any Reddit thread via a third party overlay that the Reddit admins have no power to enforce against.
Imagine it. You could post whatever you wanted "on Reddit" again. The use of such an app could be integrated into a board's culture. On the surface where normies lurk you would see only the clean, advertiser friendly milquetoast nonsense of the Reddit administrators. Yet then established members of the community could go beneath and say what they really think with no oversight from Reddit's admin staff. Real discussions and activism could happen again, using Reddits infrastructure to build and maintain communities, and yet placing the dedicated members beyond the reach of Reddits Byzantine TOS and redname whimsy. Free speech could be restored sitewide for the cost of a browser app and a sticky telling everyone where to find it.
Thank you as always for reading. Cheers, KiA.
submitted by AcidOverlord to KotakuInAction [link] [comments]

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